

The battle time limit is reduced to 10 minutes for this game mode. The defending team wins if the battle time runs out or if they destroy all enemies. The attacking team has no base at all and its mission is to either capture the enemy team's base or to destroy their tanks. In this game mode the one base on the map belongs to the defending team. If the battle time runs out, it is a draw.Ĭurrently this mode has the widest map range available to Random Battles. You must either eliminate the opposing team or capture their base within 15 minutes to be victorious. The individuals and platoons joining battle in this manner have an equal chance of being on the same team or the opposing team. You will note this usage in battle when you see 3 or 4 platoons from the same clan in the same match. It takes a good sense of timing and familiarity with the matchmaking system to be successful. Groups of players using an external voice communications program, TeamSpeak, Mumble or the like, can attempt to get in together on the same battle by all hitting battle at the same time. Platoons are identified by a shield with a number icon on the team-list, and your platoon members are highlighted with a different color in game to help you find them in the heat of battle. Being part of a platoon allows those players to be placed on the same team when the platoon is placed in a battle. Once at the higher tiers it is best to keep some lower tier tanks, tier 5 or 6, to earn credits to keep your high tier tanks operational.Īlso called the sandbox, new players (tier 1 and 2 tanks) are limited to a certain subset of maps to assist them in familiarizing themselves with World of Tanks.Īny player may form a platoon of up to 3 players. The tier 8 premium tanks will only rarely lose money, even on a non premium account. On average you can count on losing money some of the time (destroyed tank, battle lost) starting at tier 7 for non premium accounts, or tier 8 for premium accounts. Note, the cost of repairs goes up as you advance in tiers. Losses and Draws are the same as far as earnings while winning adds 50% to the total earnings for experience points and 85% to credits. Random battles earn credits and experience based on how well you perform in battle. The team with the better team work typically wins. Because teams are composed of random players (except those you platoon with), communication and team coordination can be an issue. Because every team composition will be different, the key to victory lies in recognizing the team's relative strengths and weaknesses on the specific map against the specific enemy team, and using the advantages you have. Each tank has their role to play, regardless of type or tier. The teams will consist of tanks of various types which are typically within up to 3 vehicle tiers of each other (a few dedicated scout tanks are the exception). Random Battle is selected by default when you click the battle button at the top of the screen, the matchmaking system will put together two teams of 15 randoms players each and randomly select a map to play on. You also have the option in Settings to disable your ability to be matched into Assault and/or Encounter Battles. The Random Battles battle type selection comprises three different game modes with the the following chances of getting into one of the three types Standard Battles (60%), Assault (20%) and Encounter Battles (20%).
